![]() The innovation in gameplay for the series comes in the FLUDD waterpack. A few of them are accessed by jumping through pictures on walls just like in the prior game. The island acts as a hub to the other levels/worlds, some of which are hidden. The game plays essentially just like Mario 64 which is a good thing. The whole island is filled with little such details. Everything has a rubbery, bouncy quality, like how the citizens bob up and down like balloons when you jump on them. Graphics are smooth and all fit the same style, cute without being too girly or non-threatening, and it's all animated extremely well. On the plus side everything looks awesome. Bad guys include giant stretchy octopuses, exploding robot suicide turtles, and goop spitting piranha plants. ![]() Another area is filled with little talking oyster people. The game takes place on this Island called the Isle of Delfino which is populated by these large, walking jellybean people in grass skirts who each have a little palm tree growing out of their heads. This particular game just gives more evidence to the case. ![]() I mean come on, Mario eats 'Shrooms and "Fire Flowers" and lives in a land populated by giant turtles, anthropomorphic mushrooms, and clouds with faces on them. Miyamoto is into the recreational use of hallucinogens. I've always thought ever since the first Mario game that Mr. I grew up with the NES and SNES games and Super Mario 64 was like my favorite game ever, so I was rolling around on the ground like a little girl in orgasmic glee when I first got ahold of this latest edition to the saga. It's tough for me to review Mario games with an open mind as I'm pretty much stuck in fanboy territory. ![]()
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